![]() ![]() Originally posted by Annihlator:Parallels can't always simulate all hardware layers, this is the problem you're running into right now. I hope this gives some insight to the source of your issue :) This is however not only for parallels, A lot of hypervisors (full-fledged VM software) have difficulity accurately interpreting SSE-instruction sets. As for the network deepens, the image resolution will keep decreasing. Hence we can also simplify the issue by claiming Parallels cannot fully support DirectX12. Inspired by the issues mentioned above, it is necessary to design an efficient. SSE4.1 is also a requirement for "full DirectX12". No man's sky requires SSE4.1 and this is currently NOT supported by parallels. The dumbed-down reason/explanation: Parallels can't fully simulate DX11 nor DX12, more-specifically: Over the years Parallels has been known to be able to virtualize a great deal of windows-platform applications, but time-and again has had trouble implementing virtualisation on the part of SSE-requirements. It's easier to keep in mind one wants to run osx on a regular pc then the other way around. I'm affraid the only actual workaround would be an alternative OS to boot (a full-fledged windows using, per example, bootcamp), or a more capable computer for gaming (compatibility wise. Parallels can't always simulate all hardware layers, this is the problem you're running into right now.
0 Comments
Leave a Reply. |